Phatom Forces Hack Mac

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Feb 20th, 2019

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Local targettorso = char and char:FindFirstChild 'Torso'. If (camera.Focus.p - camera.CoordinateFrame.p).magnitude. /bus-stop-script-pdf.html. Phantom Forces MODDED – Roblox Phantom Forces HACK MODDED – Roblox DOWNLOAD MODDED Phantom Forces: AppDownloaded2020.zip PASS: miyagi Related Searches; mod phantom forces (ALL FREE) Phantom forces mod – Roblox Phantom Forces Mod!

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  1. local Mortadex = {}
  2. Mortadex.Modules = {}
  3. Mortadex.ModuleSelection = 1
  4. Mortadex.Stealth = true -- this will just remove print messages
  5. Mortadex.FreeForAll = false
  6. function Mortadex:RegisterModule(name, onrender, norender)
  7. return error('Module '.name.' already registered!')
  8. Mortadex:FLog('Registering module '%s', name)
  9. Mortadex.Modules[name] = {OnRender = onrender, NoRender = norender, Scratchpad = {}, Enabled = false, Order = Mortadex.ModuleCount}
  10. end
  11. if Mortadex.Stealth then return end
  12. end
  13. function Mortadex:FLog(o, ..)
  14. end
  15. local getrawmetatable = getrawmetatable
  16. ---------------------------------------------------------------
  17. Mortadex:Log('Loading core utilities..')
  18. Mortadex.HookManager = {IdxHooks = {}, NIdxHooks = {}}
  19. Mortadex.Services = {
  20. Lighting = game:GetService('Lighting'),
  21. UserInputService = game:GetService('UserInputService')
  22. Mortadex.Instances = {
  23. LocalPlayer = Mortadex.Services.Players.LocalPlayer,
  24. LocalCharacter = Mortadex.Services.Players.LocalPlayer.Character,
  25. LocalMouse = Mortadex.Services.Players.LocalPlayer:GetMouse()
  26. if getrawmetatable then
  27. Mortadex.OriginalIndex = ObjectMt.__index
  28. local Hook = Mortadex.HookManager:LookupIndexHook(self, key)
  29. return Hook(self)
  30. return Mortadex.OriginalIndex(self, key)
  31. end
  32. ObjectMt.__newindex = function(self, key, value)
  33. local Hook = Mortadex.HookManager:LookupNewIndexHook(self, key)
  34. return Hook(self, value)
  35. return Mortadex.OriginalNewIndex(self, key, value)
  36. end
  37. return true
  38. end
  39. function Mortadex.HookManager:LookupIndexHook(inst, key)
  40. for _, Hook in next, Mortadex.HookManager.IdxHooks do
  41. if Mortadex.OriginalIndex(inst, 'IsA')(inst, Hook.AffectedClass) and Hook.Property key then
  42. end
  43. end
  44. function Mortadex.HookManager:LookupNewIndexHook(inst, key)
  45. for _, Hook in next, Mortadex.HookManager.NIdxHooks do
  46. if Mortadex.OriginalIndex(inst, 'IsA')(inst, Hook.AffectedClass) and Hook.Property key then
  47. end
  48. end
  49. function Mortadex.HookManager:HookIndex(class, prop, f)
  50. return table.insert(Mortadex.HookManager.IdxHooks, {AffectedClass = class, Property = prop, HookFunction = f})
  51. function Mortadex.HookManager:HookNewIndex(class, prop, f)
  52. return table.insert(Mortadex.HookManager.NIdxHooks, {AffectedClass = class, Property = prop, HookFunction = f})
  53. function Mortadex.Utilities:WorldToScreenPoint(..)
  54. return Mortadex.Instances.LocalCamera:WorldToScreenPoint(..)
  55. function Mortadex.Utilities:PathObstructed(p1, p2, ..)
  56. local haspart, hitpos = workspace:FindPartOnRayWithIgnoreList(ray, {..})
  57. if haspart then return true, hitpos else return false end
  58. return game:FindFirstChild('ClientReplicator', true)
  59. if i:IsA('BasePart') then
  60. elseif i:IsA('Model') then
  61. end
  62. local Result = {}
  63. for _,player in next, Mortadex.Services.Players:GetPlayers() do
  64. if mode 0 then -- exclude players in current team
  65. if (player ~= Mortadex.Instances.LocalPlayer and (Mortadex.Instances.LocalPlayer.TeamColor ~= player.TeamColor or (FreeForAll or DEBUG))) then
  66. end
  67. table.insert(Result, player)
  68. end
  69. end
  70. function Mortadex.Utilities:GetNearestPlayer()
  71. if not Mortadex.Instances.LocalPlayer.Character then return end
  72. local Players = Mortadex.Utilities:GetPlayers(0)
  73. local SelectedPlayer, SelectedPlayerPrevDistance = nil, 25000
  74. if v.Character and v.Character:FindFirstChild('HumanoidRootPart') then
  75. local Distance = Mortadex.Utilities:GetDistance(Mortadex.Instances.LocalPlayer.Character.HumanoidRootPart.Position, v.Character.HumanoidRootPart.Position)
  76. SelectedPlayer = v
  77. end
  78. end
  79. end
  80. function Mortadex.Utilities:GetDistance(v1, v2)
  81. end
  82. function Mortadex.Utilities:GetCanvas()
  83. if getrawmetatable then
  84. Mortadex.Canvas = Instance.new('ScreenGui', game:GetService('CoreGui'))
  85. Mortadex.Canvas = Instance.new('ScreenGui', Mortadex.Services.Players.LocalPlayer.PlayerGui)
  86. end
  87. end
  88. Mortadex.EmptyVector3 = Vector3.new()
  89. ---------------------------------------------------------------
  90. --> ESP
  91. local Canvas = Mortadex.Utilities:GetCanvas()
  92. if not Root then
  93. Root.Name = 'ESP'
  94. Root.BackgroundTransparency = 1
  95. for _, Player in next, Mortadex.Utilities:GetPlayers(0) do
  96. if Player.Character and Player.Character:FindFirstChild('Torso') then
  97. Locator.BackgroundColor = Player.TeamColor
  98. local VPos, VVis = Mortadex.Utilities:WorldToScreenPoint(Player.Character.Torso.Position)
  99. Locator.Size = UDim2.new(0, -2800 / VPos.z, 0, -4300 / VPos.z)
  100. Locator.Position = UDim2.new(0, VPos.x - Locator.Size.X.Offset / 2, 0, VPos.y - Locator.Size.Y.Offset / 2)
  101. Name.TextColor3 = Color3.new(1,1,1)
  102. Name.Size = UDim2.new(1,0,0, Locator.Size.Y.Offset / 5)
  103. Name.TextScaled = true
  104. Name.Text = Player.Name
  105. Name.Font = 'SourceSansLight'
  106. Name.Parent = Locator
  107. else
  108. end
  109. end
  110. if not Root.Parent then
  111. end
  112. Mortadex:RegisterModule('FreeForAll', function(Storage)
  113. end, function(Storage) FreeForAll = false end)
  114. --> Chams
  115. Mortadex:RegisterModule('Chams', function(Storage)
  116. if Cham.Name:find('Cham') then
  117. Storage[i] = nil
  118. end
  119. for _, Player in next, Mortadex.Utilities:GetPlayers(0) do
  120. if Player.Character and Player.Character:FindFirstChild('Torso') then
  121. for _, Part in next, Player.Character:GetChildren() do
  122. local Box = Instance.new('BoxHandleAdornment')
  123. Box.Size = Mortadex.Utilities:GetSize(Part) + Vector3.new(.2, .2, .2)
  124. Box.Color3 = Player.TeamColor.Color
  125. Box.AlwaysOnTop = true
  126. Box.Transparency = .1
  127. Box.Parent = Mortadex.Utilities:GetCanvas()
  128. end
  129. end
  130. Mortadex:RegisterModule('LagSwitch', function(Storage)
  131. Storage.State = true
  132. local Replicator = Mortadex.Utilities:GetReplicator()
  133. Replicator:DisableProcessPackets()
  134. end
  135. if Storage.State then
  136. local Replicator = Mortadex.Utilities:GetReplicator()
  137. Replicator:EnableProcessPackets()
  138. end
  139. Mortadex:RegisterModule('IronSight', function(Storage)
  140. Sight.Size = UDim2.new(0, 5, 0, 5)
  141. Sight.BackgroundColor3 = Color3.new(1, 1, 1)
  142. Sight.Position = UDim2.new(0, Mortadex.Instances.LocalMouse.X, 0, Mortadex.Instances.LocalMouse.Y)
  143. end)
  144. --> KnifeMaster
  145. Mortadex:RegisterModule('KnifeMaster', function(Storage)
  146. if not Mortadex.Instances.LocalPlayer.Character then
  147. end
  148. local Pl = Mortadex.Utilities:GetNearestPlayer()
  149. if Pl and Pl.Character and Mortadex.Utilities:GetDistance(Pl.Character.Torso.Position, Mortadex.Instances.LocalPlayer.Character.HumanoidRootPart.Position) < 150 then
  150. Mortadex.Instances.LocalPlayer.Character.HumanoidRootPart.CFrame = Pl.Character.Torso.CFrame * CFrame.new(0,0,3)
  151. end)
  152. --> BigHead
  153. Mortadex:RegisterModule('BigHead', function(Storage)
  154. for _, v in next, Mortadex.Utilities:GetPlayers(0) do
  155. if not Storage[v.Name] then
  156. Storage[v.Name] = { v.Character.Head.Size, v.Character.Head.CFrame }
  157. v.Character.Head.CanCollide = false
  158. v.Character.Head.CFrame = v.Character.Torso.CFrame * CFrame.new(0, 20, 0)
  159. end
  160. end,
  161. function(Storage)
  162. Storage.NormalSize = Vector3.new(2, 1, 1)
  163. for _, v in next, Mortadex.Utilities:GetPlayers(0) do
  164. v.Character.Head.CanCollide = true
  165. end
  166. end)
  167. ---------------------------------------------------------------
  168. Mortadex:Log('Loading UI..')
  169. function Mortadex:CreateWindow(name, size, timed_close, tween)
  170. TopBar.Name = 'NO_CLEAR'
  171. TopBar.Size = UDim2.new(size.X.Scale, size.X.Offset, 0, 20)
  172. TopBar.BackgroundColor3 = Color3.new(1, 0, 0)
  173. TopBar.TextXAlignment = Enum.TextXAlignment.Left
  174. TopBar.Font = Enum.Font.Code
  175. TopBar.Position = UDim2.new(.5, -(size.X.Offset/2), .5, -(size.Y.Offset/2))
  176. TopBar.Active = true
  177. local Window = Instance.new('Frame')
  178. Window.Size = size
  179. Window.Position = UDim2.new(0, 0, 0, 20)
  180. Window.BorderSizePixel = 0
  181. if not timed_close then
  182. local CloseBtn = Instance.new('TextButton', TopBar)
  183. CloseBtn.Size = UDim2.new(0, 20, 1, 0)
  184. CloseBtn.Name = 'CloseBtn'
  185. CloseBtn.TextColor3 = Color3.new(1, 0, 0)
  186. CloseBtn.MouseButton1Click:connect(function()
  187. end)
  188. local Countdown = Instance.new('TextLabel', TopBar)
  189. Countdown.Size = UDim2.new(0, 20, 1, 0)
  190. Countdown.TextColor3 = Color3.new(0, 0, 0)
  191. local BackPos
  192. BackPos = TopBar.Position
  193. TopBar.Position = UDim2.new(.5, -(size.X.Offset/2), 1, 0)
  194. spawn(function()
  195. TopBar:TweenPosition(BackPos, 'Out', 'Quad', .3, true)
  196. for i = timed_close-1, 0, -1 do
  197. Countdown.Text = tostring(i)
  198. if not tween then
  199. else
  200. TopBar:TweenPosition(UDim2.new(.5, -(size.X.Offset/2), 1, 0), 'Out', 'Sine', .3, true)
  201. TopBar:Destroy()
  202. end)
  203. TopBar.Parent = Mortadex.Utilities:GetCanvas()
  204. end
  205. ---------------------------------------------------------------
  206. if not script then script = Instance.new('LocalScript') end
  207. Mortadex.HookManager:Init()
  208. Mortadex.HookManager:HookIndex('Player', 'Kick', error)
  209. Mortadex.HookManager:HookIndex('BasePart', 'Size', function(Part)
  210. if caller_env.script ~= Mortadex.UpvalScript and caller_env.script.ClassName ~= 'CoreScript' then
  211. return Mortadex.EmptyVector3
  212. end
  213. end)
  214. Mortadex.HookManager:HookIndex('BasePart', 'CFrame', function(Part)
  215. if caller_env.script ~= Mortadex.UpvalScript and caller_env.script.ClassName ~= 'CoreScript' then
  216. return Mortadex.EmptyCFrame
  217. end
  218. end)
  219. Mortadex.HookManager:HookIndex('BasePart', 'Transparency', function(Part)
  220. if caller_env.script ~= Mortadex.UpvalScript and caller_env.script.ClassName ~= 'CoreScript' then
  221. return 0
  222. end
  223. return Mortadex.OriginalIndex(Part, 'Transparency')
  224. Mortadex.SelectionMenu = Mortadex:CreateWindow('Mortadex v'.Mortadex.Version, UDim2.new(0, 250, 0, 20 * Mortadex.ModuleCount))
  225. Mortadex.SelectionMenu.Position = UDim2.new(0, 10, 0, 10)
  226. for ModuleName, Module in next, Mortadex.Modules do
  227. Entry.BackgroundTransparency = 1
  228. Entry.TextColor3 = Color3.new(1, 1, 1)
  229. Entry.Font = 'Code'
  230. Entry.Text = ModuleName
  231. Entry.Position = UDim2.new(0, 0, 0, 20 * Module.Order)
  232. Entry.Name = tostring(Module.Order)
  233. Entry.BorderSizePixel = 0
  234. local Status = Instance.new('Frame')
  235. Status.BackgroundColor3 = Color3.new(1, 0, 0)
  236. Status.Position = UDim2.new(1, -10, 0, 8)
  237. Status.Parent = Entry
  238. Mortadex.Services.RunService:BindToRenderStep('Mortadex', Enum.RenderPriority.Last.Value + 1, function()
  239. for _, Object in next, Mortadex.Utilities:GetCanvas():GetChildren() do
  240. Object:Destroy()
  241. end
  242. for i, Module in next, Mortadex.Modules do
  243. local Success, ErrMsg = pcall(Module.OnRender, Module.Scratchpad)
  244. Mortadex:FLog('Panic during execution of '%s'::OnRender: %s', i, ErrMsg)
  245. elseif not Module.Enabled and Module.NoRender then
  246. local Success, ErrMsg = pcall(Module.NoRender, Module.Scratchpad)
  247. Mortadex:FLog('Panic during execution of '%s'::NoRender: %s', i, ErrMsg)
  248. end
  249. end)
  250. Mortadex:Log('Attaching controls..')
  251. Mortadex.Services.UserInputService.InputBegan:connect(function(InputObject)
  252. local PreviousSelection = Mortadex.SelectionMenu.Content:FindFirstChild(tostring(Mortadex.ModuleSelection))
  253. PreviousSelection.BackgroundTransparency = 1
  254. PreviousSelection.TextColor3 = Color3.new(1, 1, 1)
  255. if InputObject.KeyCode.Name 'J' then
  256. Mortadex.ModuleSelection = Mortadex.ModuleSelection - 1
  257. Mortadex.ModuleSelection = Mortadex.ModuleCount - 1
  258. elseif InputObject.KeyCode.Name 'K' then
  259. Mortadex.ModuleSelection = Mortadex.ModuleSelection + 1
  260. if Mortadex.ModuleSelection > Mortadex.ModuleCount-1 then
  261. end
  262. local EntryLabel = Mortadex.SelectionMenu.Content:FindFirstChild(tostring(Mortadex.ModuleSelection))
  263. local ModuleEntry = Mortadex.Modules[EntryLabel.Text]
  264. ModuleEntry.Enabled = not ModuleEntry.Enabled
  265. EntryLabel.Status.BackgroundColor3 = Color3.new(0, 1, 0)
  266. EntryLabel.Status.BackgroundColor3 = Color3.new(1, 0, 0)
  267. end
  268. elseif InputObject.KeyCode.Name 'P' then
  269. Mortadex.SelectionMenu.Position = UDim2.new(1, -270, 0, 10)
  270. local EntryLabel = Mortadex.SelectionMenu.Content:FindFirstChild(tostring(Mortadex.ModuleSelection))
  271. EntryLabel.BackgroundTransparency = .3
  272. end
  273. local IntroWindow = Mortadex:CreateWindow('Mortadex', UDim2.new(0, 350, 0, 200), 5, true)
  274. IntroLabel.Font = 'Code'
  275. IntroLabel.FontSize = 'Size24'
  276. IntroLabel.BackgroundTransparency = 1
  277. IntroLabel.Text = 'Welcome to Mortadex! If you need to change the menu's placement, simply drag the window around the screen. Press P to dock the window to the right side of the screen in case the chat blocks the menu.'
  278. IntroLabel.Size = UDim2.new(1, 0, 1, 0)

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