Phatom Forces Hack Mac
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Local targettorso = char and char:FindFirstChild 'Torso'. If (camera.Focus.p - camera.CoordinateFrame.p).magnitude. /bus-stop-script-pdf.html. Phantom Forces MODDED – Roblox Phantom Forces HACK MODDED – Roblox DOWNLOAD MODDED Phantom Forces: AppDownloaded2020.zip PASS: miyagi Related Searches; mod phantom forces (ALL FREE) Phantom forces mod – Roblox Phantom Forces Mod!
- local Mortadex = {}
- Mortadex.Modules = {}
- Mortadex.ModuleSelection = 1
- Mortadex.Stealth = true -- this will just remove print messages
- Mortadex.FreeForAll = false
- function Mortadex:RegisterModule(name, onrender, norender)
- return error('Module '.name.' already registered!')
- Mortadex:FLog('Registering module '%s', name)
- Mortadex.Modules[name] = {OnRender = onrender, NoRender = norender, Scratchpad = {}, Enabled = false, Order = Mortadex.ModuleCount}
- end
- if Mortadex.Stealth then return end
- end
- function Mortadex:FLog(o, ..)
- end
- local getrawmetatable = getrawmetatable
- ---------------------------------------------------------------
- Mortadex:Log('Loading core utilities..')
- Mortadex.HookManager = {IdxHooks = {}, NIdxHooks = {}}
- Mortadex.Services = {
- Lighting = game:GetService('Lighting'),
- UserInputService = game:GetService('UserInputService')
- Mortadex.Instances = {
- LocalPlayer = Mortadex.Services.Players.LocalPlayer,
- LocalCharacter = Mortadex.Services.Players.LocalPlayer.Character,
- LocalMouse = Mortadex.Services.Players.LocalPlayer:GetMouse()
- if getrawmetatable then
- Mortadex.OriginalIndex = ObjectMt.__index
- local Hook = Mortadex.HookManager:LookupIndexHook(self, key)
- return Hook(self)
- return Mortadex.OriginalIndex(self, key)
- end
- ObjectMt.__newindex = function(self, key, value)
- local Hook = Mortadex.HookManager:LookupNewIndexHook(self, key)
- return Hook(self, value)
- return Mortadex.OriginalNewIndex(self, key, value)
- end
- return true
- end
- function Mortadex.HookManager:LookupIndexHook(inst, key)
- for _, Hook in next, Mortadex.HookManager.IdxHooks do
- if Mortadex.OriginalIndex(inst, 'IsA')(inst, Hook.AffectedClass) and Hook.Property key then
- end
- end
- function Mortadex.HookManager:LookupNewIndexHook(inst, key)
- for _, Hook in next, Mortadex.HookManager.NIdxHooks do
- if Mortadex.OriginalIndex(inst, 'IsA')(inst, Hook.AffectedClass) and Hook.Property key then
- end
- end
- function Mortadex.HookManager:HookIndex(class, prop, f)
- return table.insert(Mortadex.HookManager.IdxHooks, {AffectedClass = class, Property = prop, HookFunction = f})
- function Mortadex.HookManager:HookNewIndex(class, prop, f)
- return table.insert(Mortadex.HookManager.NIdxHooks, {AffectedClass = class, Property = prop, HookFunction = f})
- function Mortadex.Utilities:WorldToScreenPoint(..)
- return Mortadex.Instances.LocalCamera:WorldToScreenPoint(..)
- function Mortadex.Utilities:PathObstructed(p1, p2, ..)
- local haspart, hitpos = workspace:FindPartOnRayWithIgnoreList(ray, {..})
- if haspart then return true, hitpos else return false end
- return game:FindFirstChild('ClientReplicator', true)
- if i:IsA('BasePart') then
- elseif i:IsA('Model') then
- end
- local Result = {}
- for _,player in next, Mortadex.Services.Players:GetPlayers() do
- if mode 0 then -- exclude players in current team
- if (player ~= Mortadex.Instances.LocalPlayer and (Mortadex.Instances.LocalPlayer.TeamColor ~= player.TeamColor or (FreeForAll or DEBUG))) then
- end
- table.insert(Result, player)
- end
- end
- function Mortadex.Utilities:GetNearestPlayer()
- if not Mortadex.Instances.LocalPlayer.Character then return end
- local Players = Mortadex.Utilities:GetPlayers(0)
- local SelectedPlayer, SelectedPlayerPrevDistance = nil, 25000
- if v.Character and v.Character:FindFirstChild('HumanoidRootPart') then
- local Distance = Mortadex.Utilities:GetDistance(Mortadex.Instances.LocalPlayer.Character.HumanoidRootPart.Position, v.Character.HumanoidRootPart.Position)
- SelectedPlayer = v
- end
- end
- end
- function Mortadex.Utilities:GetDistance(v1, v2)
- end
- function Mortadex.Utilities:GetCanvas()
- if getrawmetatable then
- Mortadex.Canvas = Instance.new('ScreenGui', game:GetService('CoreGui'))
- Mortadex.Canvas = Instance.new('ScreenGui', Mortadex.Services.Players.LocalPlayer.PlayerGui)
- end
- end
- Mortadex.EmptyVector3 = Vector3.new()
- ---------------------------------------------------------------
- --> ESP
- local Canvas = Mortadex.Utilities:GetCanvas()
- if not Root then
- Root.Name = 'ESP'
- Root.BackgroundTransparency = 1
- for _, Player in next, Mortadex.Utilities:GetPlayers(0) do
- if Player.Character and Player.Character:FindFirstChild('Torso') then
- Locator.BackgroundColor = Player.TeamColor
- local VPos, VVis = Mortadex.Utilities:WorldToScreenPoint(Player.Character.Torso.Position)
- Locator.Size = UDim2.new(0, -2800 / VPos.z, 0, -4300 / VPos.z)
- Locator.Position = UDim2.new(0, VPos.x - Locator.Size.X.Offset / 2, 0, VPos.y - Locator.Size.Y.Offset / 2)
- Name.TextColor3 = Color3.new(1,1,1)
- Name.Size = UDim2.new(1,0,0, Locator.Size.Y.Offset / 5)
- Name.TextScaled = true
- Name.Text = Player.Name
- Name.Font = 'SourceSansLight'
- Name.Parent = Locator
- else
- end
- end
- if not Root.Parent then
- end
- Mortadex:RegisterModule('FreeForAll', function(Storage)
- end, function(Storage) FreeForAll = false end)
- --> Chams
- Mortadex:RegisterModule('Chams', function(Storage)
- if Cham.Name:find('Cham') then
- Storage[i] = nil
- end
- for _, Player in next, Mortadex.Utilities:GetPlayers(0) do
- if Player.Character and Player.Character:FindFirstChild('Torso') then
- for _, Part in next, Player.Character:GetChildren() do
- local Box = Instance.new('BoxHandleAdornment')
- Box.Size = Mortadex.Utilities:GetSize(Part) + Vector3.new(.2, .2, .2)
- Box.Color3 = Player.TeamColor.Color
- Box.AlwaysOnTop = true
- Box.Transparency = .1
- Box.Parent = Mortadex.Utilities:GetCanvas()
- end
- end
- Mortadex:RegisterModule('LagSwitch', function(Storage)
- Storage.State = true
- local Replicator = Mortadex.Utilities:GetReplicator()
- Replicator:DisableProcessPackets()
- end
- if Storage.State then
- local Replicator = Mortadex.Utilities:GetReplicator()
- Replicator:EnableProcessPackets()
- end
- Mortadex:RegisterModule('IronSight', function(Storage)
- Sight.Size = UDim2.new(0, 5, 0, 5)
- Sight.BackgroundColor3 = Color3.new(1, 1, 1)
- Sight.Position = UDim2.new(0, Mortadex.Instances.LocalMouse.X, 0, Mortadex.Instances.LocalMouse.Y)
- end)
- --> KnifeMaster
- Mortadex:RegisterModule('KnifeMaster', function(Storage)
- if not Mortadex.Instances.LocalPlayer.Character then
- end
- local Pl = Mortadex.Utilities:GetNearestPlayer()
- if Pl and Pl.Character and Mortadex.Utilities:GetDistance(Pl.Character.Torso.Position, Mortadex.Instances.LocalPlayer.Character.HumanoidRootPart.Position) < 150 then
- Mortadex.Instances.LocalPlayer.Character.HumanoidRootPart.CFrame = Pl.Character.Torso.CFrame * CFrame.new(0,0,3)
- end)
- --> BigHead
- Mortadex:RegisterModule('BigHead', function(Storage)
- for _, v in next, Mortadex.Utilities:GetPlayers(0) do
- if not Storage[v.Name] then
- Storage[v.Name] = { v.Character.Head.Size, v.Character.Head.CFrame }
- v.Character.Head.CanCollide = false
- v.Character.Head.CFrame = v.Character.Torso.CFrame * CFrame.new(0, 20, 0)
- end
- end,
- function(Storage)
- Storage.NormalSize = Vector3.new(2, 1, 1)
- for _, v in next, Mortadex.Utilities:GetPlayers(0) do
- v.Character.Head.CanCollide = true
- end
- end)
- ---------------------------------------------------------------
- Mortadex:Log('Loading UI..')
- function Mortadex:CreateWindow(name, size, timed_close, tween)
- TopBar.Name = 'NO_CLEAR'
- TopBar.Size = UDim2.new(size.X.Scale, size.X.Offset, 0, 20)
- TopBar.BackgroundColor3 = Color3.new(1, 0, 0)
- TopBar.TextXAlignment = Enum.TextXAlignment.Left
- TopBar.Font = Enum.Font.Code
- TopBar.Position = UDim2.new(.5, -(size.X.Offset/2), .5, -(size.Y.Offset/2))
- TopBar.Active = true
- local Window = Instance.new('Frame')
- Window.Size = size
- Window.Position = UDim2.new(0, 0, 0, 20)
- Window.BorderSizePixel = 0
- if not timed_close then
- local CloseBtn = Instance.new('TextButton', TopBar)
- CloseBtn.Size = UDim2.new(0, 20, 1, 0)
- CloseBtn.Name = 'CloseBtn'
- CloseBtn.TextColor3 = Color3.new(1, 0, 0)
- CloseBtn.MouseButton1Click:connect(function()
- end)
- local Countdown = Instance.new('TextLabel', TopBar)
- Countdown.Size = UDim2.new(0, 20, 1, 0)
- Countdown.TextColor3 = Color3.new(0, 0, 0)
- local BackPos
- BackPos = TopBar.Position
- TopBar.Position = UDim2.new(.5, -(size.X.Offset/2), 1, 0)
- spawn(function()
- TopBar:TweenPosition(BackPos, 'Out', 'Quad', .3, true)
- for i = timed_close-1, 0, -1 do
- Countdown.Text = tostring(i)
- if not tween then
- else
- TopBar:TweenPosition(UDim2.new(.5, -(size.X.Offset/2), 1, 0), 'Out', 'Sine', .3, true)
- TopBar:Destroy()
- end)
- TopBar.Parent = Mortadex.Utilities:GetCanvas()
- end
- ---------------------------------------------------------------
- if not script then script = Instance.new('LocalScript') end
- Mortadex.HookManager:Init()
- Mortadex.HookManager:HookIndex('Player', 'Kick', error)
- Mortadex.HookManager:HookIndex('BasePart', 'Size', function(Part)
- if caller_env.script ~= Mortadex.UpvalScript and caller_env.script.ClassName ~= 'CoreScript' then
- return Mortadex.EmptyVector3
- end
- end)
- Mortadex.HookManager:HookIndex('BasePart', 'CFrame', function(Part)
- if caller_env.script ~= Mortadex.UpvalScript and caller_env.script.ClassName ~= 'CoreScript' then
- return Mortadex.EmptyCFrame
- end
- end)
- Mortadex.HookManager:HookIndex('BasePart', 'Transparency', function(Part)
- if caller_env.script ~= Mortadex.UpvalScript and caller_env.script.ClassName ~= 'CoreScript' then
- return 0
- end
- return Mortadex.OriginalIndex(Part, 'Transparency')
- Mortadex.SelectionMenu = Mortadex:CreateWindow('Mortadex v'.Mortadex.Version, UDim2.new(0, 250, 0, 20 * Mortadex.ModuleCount))
- Mortadex.SelectionMenu.Position = UDim2.new(0, 10, 0, 10)
- for ModuleName, Module in next, Mortadex.Modules do
- Entry.BackgroundTransparency = 1
- Entry.TextColor3 = Color3.new(1, 1, 1)
- Entry.Font = 'Code'
- Entry.Text = ModuleName
- Entry.Position = UDim2.new(0, 0, 0, 20 * Module.Order)
- Entry.Name = tostring(Module.Order)
- Entry.BorderSizePixel = 0
- local Status = Instance.new('Frame')
- Status.BackgroundColor3 = Color3.new(1, 0, 0)
- Status.Position = UDim2.new(1, -10, 0, 8)
- Status.Parent = Entry
- Mortadex.Services.RunService:BindToRenderStep('Mortadex', Enum.RenderPriority.Last.Value + 1, function()
- for _, Object in next, Mortadex.Utilities:GetCanvas():GetChildren() do
- Object:Destroy()
- end
- for i, Module in next, Mortadex.Modules do
- local Success, ErrMsg = pcall(Module.OnRender, Module.Scratchpad)
- Mortadex:FLog('Panic during execution of '%s'::OnRender: %s', i, ErrMsg)
- elseif not Module.Enabled and Module.NoRender then
- local Success, ErrMsg = pcall(Module.NoRender, Module.Scratchpad)
- Mortadex:FLog('Panic during execution of '%s'::NoRender: %s', i, ErrMsg)
- end
- end)
- Mortadex:Log('Attaching controls..')
- Mortadex.Services.UserInputService.InputBegan:connect(function(InputObject)
- local PreviousSelection = Mortadex.SelectionMenu.Content:FindFirstChild(tostring(Mortadex.ModuleSelection))
- PreviousSelection.BackgroundTransparency = 1
- PreviousSelection.TextColor3 = Color3.new(1, 1, 1)
- if InputObject.KeyCode.Name 'J' then
- Mortadex.ModuleSelection = Mortadex.ModuleSelection - 1
- Mortadex.ModuleSelection = Mortadex.ModuleCount - 1
- elseif InputObject.KeyCode.Name 'K' then
- Mortadex.ModuleSelection = Mortadex.ModuleSelection + 1
- if Mortadex.ModuleSelection > Mortadex.ModuleCount-1 then
- end
- local EntryLabel = Mortadex.SelectionMenu.Content:FindFirstChild(tostring(Mortadex.ModuleSelection))
- local ModuleEntry = Mortadex.Modules[EntryLabel.Text]
- ModuleEntry.Enabled = not ModuleEntry.Enabled
- EntryLabel.Status.BackgroundColor3 = Color3.new(0, 1, 0)
- EntryLabel.Status.BackgroundColor3 = Color3.new(1, 0, 0)
- end
- elseif InputObject.KeyCode.Name 'P' then
- Mortadex.SelectionMenu.Position = UDim2.new(1, -270, 0, 10)
- local EntryLabel = Mortadex.SelectionMenu.Content:FindFirstChild(tostring(Mortadex.ModuleSelection))
- EntryLabel.BackgroundTransparency = .3
- end
- local IntroWindow = Mortadex:CreateWindow('Mortadex', UDim2.new(0, 350, 0, 200), 5, true)
- IntroLabel.Font = 'Code'
- IntroLabel.FontSize = 'Size24'
- IntroLabel.BackgroundTransparency = 1
- IntroLabel.Text = 'Welcome to Mortadex! If you need to change the menu's placement, simply drag the window around the screen. Press P to dock the window to the right side of the screen in case the chat blocks the menu.'
- IntroLabel.Size = UDim2.new(1, 0, 1, 0)
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Phantom Forces Hack Mac
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PHANTOM FORCES HACK 2020 HOW TO DOWNLOAD HACK FOR PHANTOM FORCES WORKING 2020
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2. Press Install button
3. Choose destination folder
4. Press Finish
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Open destination folder and locate file notes.txt, open it and read step by step.
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